GM Commands
/move Name MapNumber XXX YYY
Moves a user to the location you specify. Move commands (single and guild) can take several seconds to work.
/Disconnect Name
Disconnects a user.
/DisableChat Name
Muzzles a user - they are unable to speak, normally or in PM, until you unmuzzle them or they re-enter the game.
/EnableChat Name
Unmuzzles a user.
/GuildMove GuildName MapNumber XXX YYY
Warps an entire guild (all online members) to the location you specify. If more than one member is online, each additional warped character will appear in the next adjacent unoccupied space. Can be buggy with large guilds (if all adjacent spaces to the coordinate you specify are occupied, some users may get warped back to the nearest town). GuildName is case-sensitive.
/GuildDisconnect GuildName
Disconnects all online members of the guild you specify.
/GuildWarEnd GuildName
/GuildWarStart GuildName
/GuildWarStop GuildName
/RemainTime AccountName ####
Sets the remaining time that the specified user has on the server. This is only used for Pay2Play servers. After the specified time is used up, the user is unable to log into his/her characters. Time is in minutes, with a maximum of 65535 (45.5 days lol). Use of this command differs between 0.97/0.97b+d servers, I think.
/Trans Name or /Trace Name
Warps the GM to the user specified (or to saved coordinates, if that user is offline)
/SetBlock Name [Value]
Blocks the specified character (sets ctlCode to 1). Blocks that character ONLY, not the account (blocked character's name in Character Selection screen is highlighted in yellow). I THINK this can be used to make another user GM, by specifying a ctlCode, but still playing around with it
/UnsetBlock Name
Removes a pre-existing block on the specified account (sets ctlCode to 0). Cannot be used to remove GM status (only works on ctlCode 1, at least when I tested).
! Name of Gm Online Time
Broadcasts "Message" as a global notification (Event Message or Announcement) with gold text on every user's screen.
Reference:
Name = Character Name. Name is always case-sensitive.
XXX = First Coordinate (leading 0's not required)
YYY = Second Coordinate (leading 0's not required)
Map Numbers:
0 = Lorencia
1 = Dungeon ... D2: 233, 126 ... D3: 3, 85
2 = Davias
3 = Noria
4 = Lost Tower ... LT1: 208, 78 ... LT3: 86, 166 ... LT5: 130, 53 ... LT7: 8, 85
5 = Exile
6 = Arena
7 = Atlans
8 = Tarkan
9 = Devil Square
10 = Icarus ... Entrance: 15, 13 ... Dark Phoenix Spawn: 47, 205
11 = Blood Castle I ... Start: 15/13 ... End: 15/94
12 = Blood Castle II
13 = Blood Castle III
14 = Blood Castle IV
15 = Blood Castle V
16 = Blood Castle VI